Auto-scale currently isn't reliable, so use the scale of your original OBJ. Open the animation file in CLO ( File > Import > FBX).The Avatar you just rigged should be in the preview window for you to test out the different motions. Go back to the Mixamo site and pick an animation to try out in CLO. Mixamo has a huge library of animations that you can apply to any Avatar you've uploaded.Now for fun stuff-Use Mixamo animations in CLO ✨ Turn Simulation on again and start opening the different pose files you saved to see your Avatar change pose.ĥ.Always go back to T-pose if you want to make changes to the garment, so it's good to have a version saved before you start messing with the Avatar too much. This will be your starting point for any future editing. Once you get to a finishing point with the garment, save it in the T-pose.Reopen the Avatar in T-pose and start building your garments.Use the rigged Avatar to build your garments. Once you get a pose you like, use File > Save As > Pose to save it and reuse it whenever you want.Ĥ. Click on the joints and use the Gizmos to carefully pose your Avatar.The Avatar should go ghost grey and its skeleton will become visible. To start posing the Avatar, hit Shift + X on your keyboard.Use File > Save As > Avatar to save this Avatar with Arrangement Points.I'm not sure if the auto-scale will correctly identify the scale from Mixamo. Use CM if your Avatar was saved from CLO. To import your rigged Avatar into CLO, use File > Import > FBX.But the best thing is that now that it's rigged, you can change the pose after you finish making your garment! It's much easier to place your pattern pieces around your Avatar and create your garment when it's standing in T-pose. The reason you want your Avatar in T-pose is for the building process. Check out this forum post/video to learn more. To start, you'll have to transfer Arrangement Points onto your new Avatar.Set up your Avatar in CLO and create custom poses. FBX is another common file format for 3D models, but it stores rigging information and animations so you'll want to use it from now on if you plan to pose or animate your Avatar.ģ.Download the rigged Avatar as an FBX in the original pose or in T-pose if you didn't start with T-pose.Upload the OBJ or ZIP folder to Mixamo and complete the outlined steps on the website.You'll have to sign up for an Adobe account to use Mixamo.Once you have the Avatar set up, use Mixamo to quickly rig it. If your Avatar isn't set up this way and there's no way you can fix in a 3D modeling software, I'll explain how to troubleshoot in the comments section (1)Ģ.Make sure you know what scale the Avatar was created in (inches, cm, etc).Export the OBJ with embedded UVs or as a ZIP folder with texture images if necessary.The Avatar should have its center axis aligned at the 0,0,0 location.The Avatar should be in T-pose (sometimes A-pose works if you are desparate).OBJ is a common file format for 3D models and should be available as an export option in most modeling software.To get started, you should have your Avatar model saved as an OBJ. If you got all that, I'll try and outline the process below in the most simple steps:ġ. However, DAZ Avatars aren't standardized for fitting garments and may not have measurements that match specs. *An exception is DAZ-their Avatars are already rigged if you export as FBX and can be posed in CLO without any extra work. If you're looking for more dynamic posing with body deformation and custom animation, I'd recommend looking for a 3D modeler/artist to set-up your Avatars for you (or learning to do it yourself in a program like Maya). If you're only looking for a basic skeleton (arms and legs -> runnings poses, hands on hips, etc), you can use Mixamo to quickly rig your Avatar. The skeleton is generally called a rig, which is a term I use a lot. This can cost extra $$$ or be an intimidating process to learn (it's a hard task and requires skill!). You can't re-pose Avatars unless they have a skeleton built into them though. The problem is that these forms usually come with only one or two poses, and they're not very dynamic. Some users use body scans, some make Avatars with DAZ3D*, and others buy body forms from companies like Alvanon. Since CLO doesn't specialize in Avatar creation, you have to figure out a way to make your own custom Avatars. So first, why would you want to use Mixamo? Don't worry if that sounds like nonsense words, because it's actually a fairly fun process and I'll explain everything below. If you don't know what Mixamo is-it's a rigging program developed by Adobe to quickly animate 3D character models. I've been seeing that some of our users were wondering if it's possible to use CLO and Mixamo together? The answer is yes!
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